Home Forums January 06 2009 04:40:48
Navigation
Home
Forums
-Features-
Champ Spawns
Mini Champs
Prison System
Ancient Smith
Daily Quests
Dye Runes
Skill Jewels
-Spellcasting-
Mage Orders
Ancient
Clericism
Druidic
Necromancy
Chivalry
-Resources-
Harvesting
Specialist NPC
Leather Types
Ore Types
Reagents
Gems
-Guides-
Alchemy
Bowcrafting
Carpentry
Inscription
Magery
Smithing
Tailoring
Tinkering
Paladin Spells

Paladin Spells

 

Cleanse by Fire
With this power, the Paladin raises his sword or gauntleted fist to the sky and summons flames to engulf his body, cleansing himself of all poison and disease. This fire is not without consequence, however, as it does a fair amount of damage to the Paladin. When used on someone else, it will first absorb the poison into the Paladin's body before cleansing it by fire.
Close Wounds
This ability allows a Paladin to heal a medium amount of damage done to himself or his allies.

Holy Light
Upon invoking this ability, a shaft of holy light surrounds the Paladin, damaging all enemies around him with divine energy.

Consecrate Weapon
The Paladin can take a weapon and sanctify it for a short duration. The consecrated weapon is temporarily imbued with a power that specifically targets an enemy's weakest resistance.

Enemy of One
This enchantment allows a Paladin to declare the next creature he strikes as his mortal enemy for a period of time, which gives him the ability to inflict massive melee damage to all creatures of the same type. However, by using this ability, the Paladin's defenses against all other creatures will become lessened.

Dispel Evil
Through an act of pure will, the Paladin can summon the power of good to disrupt all evil in the area. This ability attempts to dispel all summoned creatures of an evil nature, as well as causes all other evil creatures to flee from combat. The disrupting nature of this holy ability can also drain a transformed Necromancer of mana and stamina!

Remove Curse
This ability allows the Paladin to transfer some of his divine power into another, cleansing the person of any curses laid upon them. Curses include Necromancer curses, Clumsy, Weaken, Feeblemind, Paralyze, and the Curse spell used by mages (which is Clumsy, Weaken, and Feeblemind in one effect).

Divine Fury
Invoking this power is normally only done by zealots of the Paladin faith, as it is as dangerous to the Paladin as it is to his enemies. The Paladin will immediately enter a berserk frenzy, with an unquenchable desire to destroy evil, causing him to swing faster and with more accuracy, while lowering his defenses to attacks against him.

Sacred Journey
The Paladin can tap into magical pathways of a divine nature that riddle the spectral realm. Using these passages, he can travel instantaneously to a marked location, as per the Recall spell. However, in order to use this ability the Paladin must not be in combat, as he cannot summon the divine power needed if his purpose is of a cowardly or unchivalrous nature.

Noble Sacrifice
As a sign of his utmost devotion to the preservation of life, a Paladin may sacrifice himself for the good of others. The Paladin loses all but the most tenuous hold on his mana, stamina, and hit points in order to resurrect all valid targets in a radius around him. Each target is also cleansed of poison, healed by Close Wounds, and receives the benefits of Remove Curse.
 

Copyright © 2007