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Curse Weapon
Temporarily imbues a weapon with a life draining effect. Half the
damage that the weapon inflicts is added to the necromancer's health. The
effects lasts for (Spirit Speak skill level / 75) + 1 seconds.
Pain Spike
Temporarily causes intense physical pain to the target, dealing
direct damage. After 10 seconds the spell wears off, and if the target is
still alive, some of the Hit Points lost through Pain Spike are restored.
Damage done is ((Spirit Speak skill level - target's Resist Magic skill
level) / 100) + 30. Corpse Skin
Transmogrifies the flesh of the target creature or player to
resemble rotted corpse flesh, making them more vulnerable to Fire and Poison
damage, but increasing their resistance to Physical and Cold damage. The
effect lasts for ((Spirit Speak skill level - target's Resist Magic skill
level) / 25 ) + 40 seconds. Evil Omen
Curses the target so that the next harmful event that affects
them is magnified. Damage to the target's hit points is increased 25%, the
poison level of the attack will be 1 higher and the Resist Magic skill of
the target will be fixed on 50. The effect lasts for one harmful event only.
Blood Oath
Temporarily creates a dark pact between the caster and the
target. Any damage dealt by the target to the caster is increased, but the
target receives the same amount of damage. The effect lasts for ((Spirit
Speak skill level - target's Resist Magic skill level) / 80 ) + 8 seconds.
Wraith Form
Transforms the caster into an ethereal Wraith, lowering some
Elemental Resists, while increasing their Physical Resist. Wraith Form also
allows the caster to always succeed when using the Recall Spell, and causes
a Mana Drain effect when hitting enemies. Caster remains in this form until
they recast the Wraith Form spell. Caster receives 25% more damage from
silver weapons, adds 10% to Physical Resist, loses 25% Fire Resist and 5% in
Energy, Poison and Cold Resist. Caster can move through creatures without
loss of Stamina. Mind Rot
Attempts to place a curse on the Target that increases the mana
cost of any spells they cast, for a duration based off a comparison between
the Caster's Spirit Speak skill and the Target's Resisting Spells skill. The
effect lasts for ((Spirit Speak skill level - target's Resist Magic skill
level) / 50 ) + 20 seconds. Horrific Beast
Transforms the caster into a horrific demonic beast, which deals
more damage, and recovers hit points faster, but can no longer cast any
spells except for Necromancer Transformation spells. Caster remains in this
form until they recast the Horrific Beast spell. Bonuses: Caster gains 1 Hit
Point per second, 10% damage is added to Melee attacks.
Animate Dead
Animates the targeted corpse, creating a mindless, wandering
undead that will attack all creatures except humans. The strength of the
risen undead is greatly modified by the Fame of the original creature.
Poison Strike
Creates a blast of poisonous energy centered on the target. The
main target is inflicted with a large amount of Poison damage, and all valid
targets in a radius of 2 tiles around the main target are inflicted with a
lesser effect. One tile from main target receives 50% damage, two tiles from
target receives 33% damage. Strangle
Temporarily chokes off the air supply of the target with
poisonous fumes. The target is inflicted with poison damage over time. The
amount of damage dealt each "hit" is based off of the caster's Spirit Speak
skill and the Target's current Stamina. The less Stamina the target has, the
more damage is done by Strangle. Duration of the effect is Spirit Speak
skill level / 10 rounds, with a minimum number of 4 rounds. The first round
of damage is dealt after 5 seconds, and every next round after that comes 1
second sooner than the one before, until there is only 1 second between
rounds.
Summon Familiar
Allows the Caster to summon a Familiar from the selected list. A
Familiar will follow and fight with its owner, in addition to granting
unique bonuses to the Caster, dependent on the type of Familiar summoned.
You cannot give a familiar orders like you can a pet. If the owner of a
familiar goes invisible, so will the familiar. Horde Minion
Requires 30 Necromancy and 30 Spirit Speak.
Abilities: Pack animal, picks up stuff, decent combat assistant.
Shadow Wisp
Requires 50 Necromancy and 50 Spirit Speak.
Abilities: negative energy flare; periodically heals the mana of those
friendly to the caster (and the caster) IF they have negative karma. The
more negative the karma, the more mana you get back.
Dark Wolf
Requires 60 Necromancy and 60 Spirit Speak.
Abilities: +1 stamina every 2 seconds. Wolf mastery; allows you to tame any
wolf as if it were a 0 difficulty tameable.
Death Adder
Requires 80 Necromancy and 80 Spirit Speak.
Abilities: Snake charming; you can command any snake to attack a target to
which you can do negative acts. You don't get credit for the kill, however.
Commanded snakes may continue to attack you.
Vampire Bat
Requires 100 Necromancy and 100 Sprit Speak.
Abilities: all melee damage it does will heal it's master (You!) for an
equal amount.
Wither
Creates a withering frost around the Caster, which deals Cold
Damage to all valid targets in a radius of 5 tiles.
Lich Form
Transforms the caster into a lich, increasing their mana
regeneration and some Resistances, while lowering their Fire Resist and
slowly sapping their life. Caster remains in this form until they recast the
Lich Form spell. Caster receives 25% more damage from silver weapons, loses
25% Fire Resist and gains 10% in Poison and Cold Resist.
Vengeful Spirit
Summons a Revenant which haunts the target until either the
target or the Revenant is dead. Revenants have the ability to track down
their targets wherever they may travel. A Revenant's strength is determined
by the Necromancy and Spirit Speak skills of the Caster. The effect lasts
for ((Spirit Speak skill level * 80) / 1200) + 10 seconds.
Vampiric Embrace
Transforms the caster into a powerful Vampire, which increases
his Stamina and Mana regeneration while lowering his Fire Resistance with
25%. Vampires also perform Life Drain (20%) when striking their enemies.
Caster remains this form until they recast the Vampiric Embrace spell. While
in Vampiric form, the caster receives 17 to 23 damage for each spell cast
that requires garlic. Caster receives 25% more damage from silver weapons. |