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Cleric Spells
Cleric Spells
Clerics may not use the following skills. Having any points in these skills will block the cleric from casting spells:
Magery
Necromancy
Druidism
Chivalry
Swordsmanship
Fencing
Archery
Poisoning
The reasoning behind this is simple. Clerics can push very powerful support spells to their entire group.
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Prayer
allows the cleric to meditate to gain tithing points. the amount of tithing points gainable through prayer will not exceed 1000.
Light
this spell is used to create a light source for the party. the brilliance is determined by the clerics level.
Sacrifice
The cleric sacrifices themselves for their allies. Whenever the ally is hit, all party members are healed and a percent of the damage is absorbed. The cleric absorbes the rest.
Detoxify
Cleanse characters of poison or other afflictments through divinity
Create Rations
old school D&D cleric spell for creating food. basically the same thing as the mage "create food" spell.
Lift Curse
removes cursed status
Divine Heal
Heal characters through divinity
Remove Trap
yet another oldie. This can be used to detect if a container is trapped.
Divine Strength
This will be one of the new booster spells. This will push strenth for a short duration. The level of the skill of the caster affects the overall strength of the spell, as well as how many people are affected.
effect players:
at clericism level 50: 1 target (in party)
at clericism level 65: 2 targets (in party)
at clericism level 80: 3 targets (in party)
at clericism level 95: 4 targets (in party)
at GM clericism: 5 targets (in party)
duration:
at mediation level 50: 10 seconds
at mediation level 65: 20 seconds
at mediation level 80: 30 seconds
at mediation level 95: 40 seconds
at GM mediation: 50 seconds
Divine Wisdom
This will push intelligence for a short duration. The level of the skill of the caster affects the overall strength of the spell, as well as how many people are affected.
effect players:
at clericism level 50: 1 target (in party)
at clericism level 65: 2 targets (in party)
at clericism level 80: 3 targets (in party)
at clericism level 95: 4 targets (in party)
at GM clericism: 5 targets (in party)
duration:
at mediation level 50: 10 seconds
at mediation level 65: 20 seconds
at mediation level 80: 30 seconds
at mediation level 95: 40 seconds
at GM mediation: 50 seconds
Divine Reflex
This will push dexterity for a short duration. The level of the skill of the caster affects the overall strength of the spell, as well as how many people are affected.
effect players:
at clericism level 50: 1 target (in party)
at clericism level 65: 2 targets (in party)
at clericism level 80: 3 targets (in party)
at clericism level 95: 4 targets (in party)
at GM clericism: 5 targets (in party)
duration:
at mediation level 50: 10 seconds
at mediation level 65: 20 seconds
at mediation level 80: 30 seconds
at mediation level 95: 40 seconds
at GM mediation: 50 seconds
Purge
The target is cured of all poison and negative stat curses
Animate Object
same as the mages telekenisis spell
Dampen Spirit
The casters enemy is slowly drained of their stamina, greatly hindering their ability to fight or flee
Touch of Life
The casters target is healed through divine intervention significantly.
Divine Focus
The casters mind focuses on their faith, increasing the effect of their prayers, however this causes the caster to become mentally fatigued.
Hold Person
the equivalent of paralyze, a bit weaker.
Remove Paralysis
removes paralyzed status.
Hammer of Faith
The cleric summons a divine hammer of pure energy blessed with the ability to vanquish undead foes with greater efficiency.
Word of Recall
allows the cleric to travel from one point to the other (like Recall)
Brand
allows the cleric to mark a recall rune
Trial by Fire
The caster is surrounded by a divine flame that damages all enemys that attack it with melee.
Mass Detoxify
Same as detox, just with larger groups of players.
Divine Portal
allows the cleric to open a gateway that allows them and their party to pass through. (like moongate) creatures with negative karma will not be able to follow through this portal.
Mass Divine Heal
Same as heal, just with larger groups of players
Turn Undead
with this ability, the cleric is able to attempt to invoke fear in the undead. Zombies, Skeletons, and all other forms of undead are affected by this ability. The higher the Clerics skill, the more chance for success, as well as the actual number of monsters affected.
Lower level Clerics will be capable of using this ability to make undead flee (run away from the hero), while high level Clerics (Patriarchs and Matriarchs) will be powerful enough to reduce lower level undead to a pile of ashes.
The higher level the monster, the harder it will be to Turn them.
effect area:
at clericism level 30: adjacent to the cleric
at clericism level 50: 1 step from the cleric
at clericism level 70: 2 steps from the cleric
at clericism level 90: 3 steps from the cleric
at GM clericism: 4 steps from the cleric
affected count:
at mediation level 30: 1 undead
at mediation level 50: 2 undead, 1% chance of instantly reducing targets to ash
at mediation level 70: 3 undead, 4% chance of instantly reducing targets to ash
at mediation level 90: 4 undead, 7% chance of instantly reducing targets to ash
at GM mediation: 5 undead, 10% chance of instantly reducing targets to ash
note: each target has its own "saving throw" vs the spell itself as well as vs the being reduced to ashes.
Reincarnate
The casters target is resurrected and fully healed and refreshed.
Banish Evil
The caster calls forth a divine fire to banish their undead or demonic foe from this plane of existence.
Smite
This spell is a lethal spell used by clerics to call down a bolt strike upon their opponent (can not be used on other players!)
Angelic Faith
The caster calls upone the divine powers to transform them into an angel. The caster gains a heightened regeneration rate and increased stats for the duration of the spell.
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