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Shard Features **THIS IS A SHARD UNIQUE FEATURE**

ADVANCED SKILL GUIDE - TINKERING DYE RUNES

Upon reaching 60 Alchemy, 60 Tinkering, and 60 Magery, you have the ability to craft and use dye runes.

No special kit is needed to craft the item. A recall rune and a normal tinkers toolkit is all that you will need.

After creating the item successfully, double click it and target a reagent. The dye rune will absorb the color of the reagent. Now you can double click the dye rune again, and target a non-colored runebook. The runebook will absorb the color of the dye rune. If you wish to set the color of the runebook back to uncolored, use a dye rune that has been prepared with Spiders Silk.

Experiment a bit with the dye runes. Perhaps other items have colors that are able to be absorbed as well.

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